5 out of 5 stars
Well, WotC is finally moving on to start populating the next level in the Chaos Scar: level 5. Even better, the adventure we get is something of a departure from the usual linear format that Chaos Scar adventures follow, with a forking plot that forces the adventures to make priorities and possibly trade the success of one mission for another.
With an XP split of 2950:925:7003 (3.2:1:7.6) quests to skill challenges to combat, the adventure is a little light on XP for the skill challenges despite having four of them, mostly because they are all set up to have very low complexity. At the same time, all that quest XP makes up for it, rewarding characters who manage to find a way to balance the forking objectives of this adventure and complete them all.
The adventure also brings up the very real possibility of failure and how that might result from various actions that the party might take. In addition to the possibility that poor planning regarding the two goals might lead to one failing, the adventure also discusses the possibility that the party might fail at both challenges if they make poor decisions at various points. It goes on to describe how these decisions would play out in this adventure, and makes some suggestions for how the party might resolve them by taking on other adventures, but doesn’t detail those other adventures.
I really like this kind of adventure writing. The way real control over the outcome of the story is put in the player’s hands is really nice. On the DM side, I’d like to see details for the other adventures that might result from success, failures, or partial failures in this one, but I’m content to not find them here. They’re simply other adventures that I’d like to see written up so that the DM who does use this adventure has more to go on.