4.5 out of 5 stars
Unique among the classes which summon other creatures to their aid, the creatures that a wizard summons are not necessarily willing or friendly. However, up to now, there hasn’t been any real acknowledgment of that fact except in the flavor for why the summons didn’t do anything when not commanded (a property that all summons, except the druid’s, share). Presumably this meant that the creatures that wizards were summoning with these powers were so much weaker than the wizard, that he didn’t have to worry about them getting out of control.
That changes with this article. In it you’ll find 14 daily summoning powers (2 at each daily power level) which summon creatures who have an “Intrinsic
Nature.” This functions identiacally to the Instinctive Nature of a druid’s summons, specifying actions that the creature will take if you don’t give it an order on your turn. However, unlike the Instinctive Nature of a druid’s summons, the Intrinsic Nature of one of these summons won’t necessarily be beneficial. Indeed, it always includes a backlash effect that specifically targets the summoning wizard and when not commanded, these creatures don’t differentiate between allies and enemies. This makes them much more dangerous to employ.
So what do you get for this trade-off? Well, the attacks that the summoned creatures have are slightly more powerful, and we’re talking a reasonable increase: 2d6 (at up to two creatures) or 1d10 (in close burst 1) damage for the two first level summons vs. 1d8 (at one creature) for the old level 1 summons. In addition there is a power increase comes in the Symbiosis ability of each summons. So long as the summoned creature remains around, the wizard gets a special benefit which ranges from extra damage, to defense bonuses, to effects which are more traditionally controller in nature.
Sounds like a no-brainah, doesn’t it? However, these summons also give up the Opportunity Action attack that summoned creatures normally get. As a result, I think that these summons are pretty well balanced. Sure, they have a substantial extra kick to them, but the wizard takes a substantial risk in using them. I like this flavor shift and hope to see the wizard summons continue to develop along this line to really set them apart from the summons that other classes have.
Now if we could just get some differentiation beyond flavor for the Artificier and/or Invoker summons (the other two classes with a significant number of summoning powers).
The only thing that prevents me from giving this article a perfect rating are two editorial mistakes. First, one of the powers is listed as a Standard Action instead of the normal Minor Action for summoning powers (a mistake, I think). Second, the Symbiosis ability for each power are needlessly repetitious.